• RTS space defense game on spherical environments with destructible everything and physics.


    Beyond the threshold of manned space travel is the void known as Blackspace. On this fringe, a territorial dispute has escalated to the brink of war. A cluster of extremely dense asteroids concealing enormous quantities of rare elements hang at the edge of the solar system. You lead your crews across these asteroids, extracting minerals, fulfilling contracts, and establishing bases. Piloting your powerful mining vehicle, take command of base operations, reshape the terrain, advance your technology, upgrade buildings, and hone base efficiency. Spread your bases across the asteroids, destroy the enemies, and harvest their carcasses to fuel your progress.


    Can YOU survive at the edge of Blackspace? Defend yourself!



    "Blackspace stands out from the bunch thanks to it’s wonderfully clean visuals and attractive design, but further distinguishes itself as you learn more about the game." - Greenlit Gaming


    "If what you saw there isn’t making you practically vibrate with excitement then you obviously have no soul." - IndieGameMag



    Features


    Destructible everything. Pretty much anything can be destroyed and harvested. The entire ground can be demolished down to the super dense core. Old wreckage, derelict mining bases, even your own demolished structures break apart and can be reclaimed.


    Discovery. We're adding the element of discovery to an RTS, not just through fog of war, but with the terrain itself. The terrain is a blanket covering resources, and technology. It becomes truly exciting to see that blip on your depth sensor indicating something beneath the surface. Anticipation of the dig, wondering what type of resource and the value it will have, and finally uncovering and extracting it. We want the resource discovery aspect to become a very gratifying and entertaining experience.


    Geological strategy. A base can be built anywhere the ground is level enough, but dirt is weaker than rock. The type and amount of resistance you are likely to face may change your decision to build right next to that element deposit in favor of building on more stable surfaces, then relying on your ability to defend resource transportation to your base. Additionally, there will be strategy in enemy routing. Ground traversing enemies will try to find the easiest path to their destination. A few well placed explosives could change their route significantly.


    Physics. Use physics to crush your enemies, smash them into one another or into the ground...or...if you're feeling primitive, drop a big rock on them. You can even test your trajectory skills and try to send them into orbit. The physics of the world are not only fun, they add a new dimension to whats possible in an action RTS.


    Customize. Your ship is customized to your play style. It has many different loadouts and upgrades that can be equipped, swapped, or expanded. These tools and attachments are the way you interact with the world. Far beyond a simple mouse click, you can sculpt the terrain, dig for elements, collect scrap, hoist wreckage, repair buildings and much more. The capabilities of your "Lander" are designed by you. If you like hanging back and letting your turrets do the talking, spend money on your regeneration systems or upgrade the scanner array. If your'e feeling a bit more vindictive, you can equip your mining tools with weapons-grade explosives and beef up your armor. Its up to you.


    Command. It's not just towers, while you're not babysitting hordes of units constantly like in many RTS games, you do build and command units, albeit a bit more passively. Your units will be constructed and deployed for many different tasks. There will be units that gather resources, repair and that even defend your base locally. Units in Blackspace will be intelligent and perform their tasks without much need for player contribution other than an order here or there when their duties are to be changed, though you'll need to setup defenses around their work sites if you expect any to survive. The interface will be quick and straight forward (no box selecting units).


    Nowhere to hide. This "map" has no corners. Enemies could potentially come from any direction. But, with some early scouting, and intelligence gathering, you will be able to predict the general direction of the front line so you can dig in and deploy before the enemy strikes.


    Structure alchemy? That's right, you can combine structures into grids, the arrangement and combination of structures will offer special enhancements to the operations within that grid.


    Occulus Rift VR. It's an innovative new VR headset and a recently successful Kickstarter. We are VR nerds and really want to support this.


    NVIDIA 3D Vision For those who have the hardware, you will be able to play Blackspace in full stereoscopic 3D with NVIDIA's 3D Vision technology.


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    Ein paar News zum Entwicklungsstand (NEW)
    http://www.pixelfoundrygames.c…/dev-blog/60-where-are-we
    (möglicherweise wird es wohl niemals released


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    Trailer


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    Flugmechanik


    [video]

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    Kickstarter


    [video]

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    Mögliches Veröffentlichungsdatum: Q4 2013

    .eJwNyEESwiAMAMC_8ACgIYD07NFPMDRSRiodEr04_l33uB_1ml2tahc5eTVma1zG3DTLmLmSrmPUTvlsrMs4TBbJZT_oKWzAA16CTQuCgyVF8P9Ch86HFGMM4Cxac6M3db7m-dC13dX3B23aI6c.A5FEOC8_gHdM1FbB9VAhEu4heLg.eJwNyEESwiAMAMC_8ACgIYD07NFPMDRSRiodEr04_l33uB_1ml2tahc5eTVma1zG3DTLmLmSrmPUTvlsrMs4TBbJZT_oKWzAA16CTQuCgyVF8P9Ch86HFGMM4Cxac6M3db7m-dC13dX3B23aI6c.A5FEOC8_gHdM1FbB9VAhEu4heLg

    8 Mal editiert, zuletzt von Solocov ()

  • Ich hatte schon 70$ bei Kickstarter dafür gespendet, leider haben sie ihr Ziel von $350,000 nicht geschafft. Im Frühjahr wollten sie glaube ne Art Prototypen rausbringen. Das ganze sah ja auch schon recht spielbar aus.

    Stick 'em with the pointy end! ||| ... Ƹ̵̡Ӝ̵̨̄Ʒ ... |MAKE IT RAINBOW| ... Ƹ̵̡Ӝ̵̨̄Ʒ ... ||| Glorious|PC|MasterRace!

  • Ich hatte schon 70$ bei Kickstarter dafür gespendet, leider haben sie ihr Ziel von $350,000 nicht geschafft. Im Frühjahr wollten sie glaube ne Art Prototypen rausbringen. Das ganze sah ja auch schon recht spielbar aus.

    cool wusste ich gar nicht :D


    erinnert mich irgendwie an SPORE :D , wenn auch actionlastiger, aber ich steh auf solche Spiele!

    solche Spiele, die noch kein Mainstream sind, suche ich ja, da sie eine besondere Spielmechanik haben

    .eJwNyEESwiAMAMC_8ACgIYD07NFPMDRSRiodEr04_l33uB_1ml2tahc5eTVma1zG3DTLmLmSrmPUTvlsrMs4TBbJZT_oKWzAA16CTQuCgyVF8P9Ch86HFGMM4Cxac6M3db7m-dC13dX3B23aI6c.A5FEOC8_gHdM1FbB9VAhEu4heLg.eJwNyEESwiAMAMC_8ACgIYD07NFPMDRSRiodEr04_l33uB_1ml2tahc5eTVma1zG3DTLmLmSrmPUTvlsrMs4TBbJZT_oKWzAA16CTQuCgyVF8P9Ch86HFGMM4Cxac6M3db7m-dC13dX3B23aI6c.A5FEOC8_gHdM1FbB9VAhEu4heLg

  • Dieses Spiel hat von der Community grünes Licht erhalten!


    Die Community hat genug Interesse an diesem Spiel gezeigt. Valve ist nun mit diesem Entwickler in Kontakt getreten, um auf die Veröffentlichung auf Steam hinzuarbeiten.


    Veröffentlichungsdatum: Q4 2013

    .eJwNyEESwiAMAMC_8ACgIYD07NFPMDRSRiodEr04_l33uB_1ml2tahc5eTVma1zG3DTLmLmSrmPUTvlsrMs4TBbJZT_oKWzAA16CTQuCgyVF8P9Ch86HFGMM4Cxac6M3db7m-dC13dX3B23aI6c.A5FEOC8_gHdM1FbB9VAhEu4heLg.eJwNyEESwiAMAMC_8ACgIYD07NFPMDRSRiodEr04_l33uB_1ml2tahc5eTVma1zG3DTLmLmSrmPUTvlsrMs4TBbJZT_oKWzAA16CTQuCgyVF8P9Ch86HFGMM4Cxac6M3db7m-dC13dX3B23aI6c.A5FEOC8_gHdM1FbB9VAhEu4heLg